WireWhiz
WireWhiz
Hey, using unity 2019.1.5f1 and the beta asset linked above and I still have this problem, before grabbing my hand is fine:  But after blending to poser it looks...
I don't know, I built the hand in blender by importing the left-hand skeleton and building my mesh around it. I did fix the problem by just flipping my right...
Reviving this so it doesn't get closed
Can confirm it happens on two different machines in both an old project and fresh projects. I'm running brave as the browser, error persists with shields on and off. Also...
THAT WAS IT, adding `?scene` on to the end of the import path fixed it for me.  Is this documented somewhere and I just missed it? Might be a...
I also have this error, I suspect it's because I have nvim explicitly set to run in powershell instead of command line