Haus
Haus
After working with VFS for a bit, its limitations have become increasingly apparent. Contributors have done a great job to lay a foundation for I/O operations, but in its current...
Attempting to minify Kendo UI results in a RangeError. This appears to be a regression from `v7.0.1`. This occurs with [Kendo UI v2015.1.429](http://kendo.cdn.telerik.com/2015.1.429/js/kendo.all.min.js). This does not appear to affect the...
**Bones** Right now we're naming them as-is. In the TPL these are always follow the naming scheme `b_BONENAME`. A user pointed out that the bone names are seemingly identical to...
A user at Halo Archive noticed that some models are using the wrong material/texture in places. **spectre__h** Object Name: _lpod_major_body Object Id: 57 Actual:  Expected:  Upon inspection, it...
Bones/weighting is broken for minigun__h and probably a handful of other places too  The object hierarchy is like so ``` h _b_base _b_gun _minigun_base _minigun_medium _minigun_destroyed _minigun_destroyed _minigun_destroyed _m_camera_0...
Looks like there's a nodegraph issue with 06a_sentinelwalls and Blender/Noesis can't import it. 
Right now the only modifications that can be made to exported maps/models are through the Remove LODs/Volumes function. It was proposed that there should be an option to remove meshes...
This would be especially helpful for heavy files like level geometry. Removing the need to open them in a viewer would remove the overhead of having to wait for the...
This one has me stumped. Vertex normals are stored in the W coordinate of the vertex. The shader code indicates that they are calculated in one of two ways: If...
Reported by Impulse    First screenshot might be artist error Top mounted gun has a bone, check if there's a SkinCompound encompassing the rest of the body, and...