Haus
Haus
It would be nice to have additional metrics reported with each summary, such as being able to display the net increase or decrease in each benchmark's mean execution time (compared...
I still have a bit more testing to do, but from what I understand it works as follows: - The 44kb file in the root path is the header. All...
I am also experiencing this issue. I have spacing set to 2, and tabs are replaced with spaces. Visual Studio's built-in Edit > Advanced > Format Document works as expected....
@dhanh is correct in stating that the SID and SSID are the only cookies needed to bypass this. However, I do not know if or when these values change. Nonetheless,...
Added fix for bone names in DEV: c35cecb Will leave this open for now as a potential future action.
I did an experiment to see if I could fix the bones only to be more baffled by what came next. The minigun's base and gun are a single mesh....
This is an issue with 04b_floodlab as well. Appears to be an issue with the call to `ParentMeshToBone()` in `ConvertModelToAssimpSceneProcess::AddSubMeshes()` There's no bones in the map model, but it's parenting...
I'm not sure if multiple material slots will be viable.. If you export a model with "Export Material Definitions", you'll notice that each material can have multiple layers. Most of...
Fixed issue where textures in Layers 1-3 would not export: 8a55f715f1ca07c428b67c59795e10cf2760ef2d The only solution for now is for the user to see these layer setups in the `_materials.json` file and...
Seems to be some sort of rounding error. Adding a ScaleTransform3D to the viewport model seems to fix the issue  Might be worth seeing if we can fix this...