Paul Guenette

Results 22 comments of Paul Guenette

Hi @szeder, this was not planned to be fixed. But actually the Pro firmware fix looks fine for legacy also. Please try #718

Did #680 fix this issue?

> We found a discrepancy between counters two counters: axis0.encoder.shadow_count and axis0.encoder.count_in_cpr. Doesn't sound right. Only way that happens is if you're using an absolute encoder.

Hi @pbrier is this still an issue with new releases (10+) of `arm-none-eabi-gcc`?

@falkoschindler Are you still seeing this issue on 0.5.5?

It's not ready to merge (not tested). We originally added this when we were having some issues with absolute encoder async, but we ended up adding the latched value at...

Assassin's Creed 3 (BLUS30991) Crashes with above settings, regardless. [config_BLUS30991.yml](https://github.com/RPCS3/rpcs3/files/10324076/config_BLUS30991.txt) [RPCS3.log](https://github.com/RPCS3/rpcs3/files/10324100/RPCS3.log)

As long as the build directory isn't generated every time, you can add an empty Tupdefault to the top level of the build dir, and it will cause tup to...

This is probably related to the tup32detect.exe problem. Make sure it's not being quarantined by your AV