Wayne-nulitics

Results 11 issues of Wayne-nulitics

@homuler Thank you for explaining the purpose of this port and use of mediapipe::CalculatorGraph, that we are looking for 'n a sample code snippet in C# that subscribes to the...

type:docs

### Feature Description Currently the only way to load model files via the ResourceManager is - Streaming Assets - Asset Bundle - Local The latter does not work outside of...

type:feature

I create a cube under a parent I add the DOTweenPath, set the waypoints I created a script that start the Play/DOPlay Then I tried all the settings, Move/Rotate with...

Any plans to add support for Solaris DLC? PPC-X, Heavy/Light Riffles etc.

Would it at all be possible to dynamically load model / onnx files at runtime from a URL or preferably from the persistentDatapath? For example: Download a model via www.get,...

I would like the ability to add metadata tags to the MP4 file, on initialization or on CompletedFileWritingAction, similar to what is possible using https://ffmpeg.org/ffmpeg-all.html#Metadata-1 This does not have to...

enhancement

When I train a model and test it in Python it works, if I then use the same .onnx file in Unity it does not detect the objects.

Since Yolo v11 is based on the v8 code, when will you release a YOLOv11 example?

Since the update 4 days ago I'm getting poll errors, everything worked fine before Error: 16:09:19 ERROR OSError in callback read_ss: timeout reading 1 registers from 0 poll_need_to_read Traceback (most...

When manually placing the model files in the Application.persistentDataPath path and then disabling the "Is model in Steaming Assets" and "Init on Awake" the files are not loaded. Here is...

bug