Wayne-nulitics
Wayne-nulitics
@kelyamany Try creating a folder in the Assets folder, drag 'n GLB/GLTF file in there, then drag it into your scene, disable mesh renderer, seems if you have no object/gltf/glb...
>> I still have a similar problem to this one, as I try to import downloaded bytes and it works perfectly in the unity player but fails when I try...
We currently use OpenCV but I want to move over to MediaPipe, we have self trained / custom models, currently in .onnx format that you can upload to a server,...
LocalResourceManager does not work in Android builds, only in Editor, I tried to re-work it but get errors from the graph as soon as it runs, I'll post those if...
Additionally, getting these errors now after a few hours: 16:25:00 ERROR (1 in 5 min) OSError in callback read_ss: timeout reading 1 registers from 0 poll_need_to_read 16:50:10 WARNING Did not...
I have the Single Phase Sunsynk 16KW 3x MTTP inverter
I'm getting all the Daily values, that's fine, the issue is the constant error and warning logs: 13:00:00 ERROR (1 in 5 min) OSError in callback read_ss: timeout reading 1...
I've dropped the READ_SENSOR_BATCH_SIZE to 20, will see if that helps
Same issue, since update to latest version time is two hours less than current time in logs
Some additional information, when replacing your "FileUtils.ReadFileAsync(modelPath);" with standard System.IO method "File.ReadAllBytesAsync(modelPath);" it works on Android. What I changed in your code, in WhisperWrapper, to make this work on Android....