the_lab_renderer
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Valve’s VR renderer used in The Lab (Valve’s VR launch title for the HTC Vive).
Are there plans to update this repo with the code used in the recent update to The Lab? https://steamcommunity.com/games/450390/announcements/detail/1589129608838466210
There may be a memory leak related to the Scene Auto Rendering option. A few developers on my team have this feature crash the editor pretty quick with memory spikes...
Hello, It looks like I can't get shadows to work properly with the lab renderer and unity 5.5. This is true even with the example scenes provided by valve. Most...
Whe I Import The Lab to unity,I clicked "convert Active Materials to valve Shaders" ,I found that all materias, shader in my secene had been transformed to lucency state,i cound't...
Fix the adaptive quality screen flicker bug by moving UpdateAdaptiveQuality() from OnPreCull() to LateUpdate() in ValveCamera.cs, as suggested by @Selkcip.
Image effects have weird zoom in/out and other undefined behavior with adaptive rendering turned on.
The shadows disappear when the LOD in a LOD group is changed, as the LOD1 and LOD2 could not cast shadows at all. This problem happened with objects under different...
It appears that the lighting model in the shaders is based off of the phong lighting that Unity had at the time The Lab Renderer was created. Unity now has...
 In Unity 5.4.2f2, the valve shader isn't illuminated by realtime lights, but *only* after scene load and *only* if there are shadows involved. The screenshots attached show a scene...