the_lab_renderer
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Valve’s VR renderer used in The Lab (Valve’s VR launch title for the HTC Vive).
Does the "Culling Mask" not work with the Valve Realtime Light? I see that the "Shadow Cast Layer Mask" prevents things from casting shadows, but there's no way to prevent...
I just switched our project to 5.4.0f3 and installed Lab Renderer. We are using Standard Unity shaders and when I do a convert, I get to errors in the console...
Builds are turning Pink on Valve VR standard shader (and other lab shaders) Previously I've been using 5.4.0p1, and recently got an error: http://i.imgur.com/HGruBq2.png Is there a known bug here?...
When a project with the lab renderer is opened on a mac unity editor, anything using the steam material is pink as if the material is missing. Even if the...
Can't seem to disable specular Fresnel highlighting effect without affecting the cubemap scaler. I know it was added to make things pop, but there are many things that I don't...
Cookies
Supporting light cookies with a Valve Realtime Light would be a nice addition, unless there's currently a way to do it and I'm missing it.
When i try to put a Lab Renderer material onto UI Text, it just turns black no matter what color the material is. Does anyone have a working example they...
On unknown hardware / software configurations, adaptive rendering seems to underestimate the cost of rendering and causes constant frame loss due to oversampling. I can reproduce the problem in ZenBlade...