VReaperV
VReaperV
Per documentation for entities, it should be possible to use certain keywords that changes the same values in conjunction. For example, in misc_portal_camera: Camera orientation. 3rd component is ignored in...
Currently, there's a few places in the game where DirToByte() and ByteToDir() are used to change a vec3_t into an int, and then back. This in a lot of cases...
Creep is sometimes generated with vertices with very high or very low (negative) numbers for its coordinates. So far I've only seen this happen on grangermaze. This might be happening...
A +alias set by the player (similar to e. g. +forward) only works on button press, and not on button release. For example, put the following in the console or...
I'm not entirely sure when the unload happens, but you have to move to a different "room" or something to unload the creep mesh, as outlined in #2892. It persists...
Using `/pause` will produce 2 "pause: console paused/unpaused the game" messages in the console.
When `g_disabledEquipment` contains `ckit` bots will sometimes sell their main weapon at the armoury and keep switching to and from blaster and/or they will kill themselves right after spawn.
When using `g_disabledEquipment/Classes/Buildables/VoteCalls" with unknown values (i. e. equipment, classes etc that are not in the game), the console prints warnings for all of those cvars. This also results in...
Currently, using primary attack (+attack) with ckit while a building in front of the player is being automatically repaired, does nothing. This is really annoying since it means that the...
There're certain places where a node can be built, but once the building is completed the node gets destroyed. Note that this does not happen with other buildings, including alien...