VReaperV
VReaperV
> Or maybe @VReaperV being a sky masterwizard knows how to make an alternative sky code that just paints to black the sky area without clearing (and as fast as...
> Yes, the idea is to skip entirely the skybox shader. I'm not sure there's really any way to do that other than by just clearing the framebuffer (well, any...
Forcing a specific mipmap level (no interpolation) might help identify the issue.
Tutorial text without this change on recent master produces random garbage in tutorial text:  Haven't tried it with this change yet.
This patch fixes the garbage in tutorial text on my end.
> Where do you get the idea that this is the expected behavior? AFAIK + and - can only be used with a fixed set of "button commands". Because that's...
> I recently saw some code comments about "pseudo-button commands" which might be referring to this. > > Can you give an example use case to motivate the feature? Sorry...
Note: this only seems to happen with broken creep meshes like in #2892.
This also partially causes [#1005](https://github.com/DaemonEngine/Daemon/issues/1005).
This might be linked to an issue described in https://github.com/DaemonEngine/Daemon/issues/1005#issuecomment-1879504829, where wrong meshes are rendered through portals.