VReaperV

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> Or maybe @VReaperV being a sky masterwizard knows how to make an alternative sky code that just paints to black the sky area without clearing (and as fast as...

> Yes, the idea is to skip entirely the skybox shader. I'm not sure there's really any way to do that other than by just clearing the framebuffer (well, any...

Forcing a specific mipmap level (no interpolation) might help identify the issue.

Tutorial text without this change on recent master produces random garbage in tutorial text: ![image](https://github.com/Unvanquished/Unvanquished/assets/10687142/eac080ba-b4f1-4615-8427-b0cc602bc883) Haven't tried it with this change yet.

This patch fixes the garbage in tutorial text on my end.

> Where do you get the idea that this is the expected behavior? AFAIK + and - can only be used with a fixed set of "button commands". Because that's...

> I recently saw some code comments about "pseudo-button commands" which might be referring to this. > > Can you give an example use case to motivate the feature? Sorry...

Note: this only seems to happen with broken creep meshes like in #2892.

This also partially causes [#1005](https://github.com/DaemonEngine/Daemon/issues/1005).

This might be linked to an issue described in https://github.com/DaemonEngine/Daemon/issues/1005#issuecomment-1879504829, where wrong meshes are rendered through portals.