com.unity.multiplayer.samples.coop
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A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
**Describe the bug** Not high priority but the fix could be quick. With 'Enter Play Mode Options' checked, the CharSelect scene is not loaded immediately when the host is started...
### Description Turned out to be a one-liner change that would allow us to also Usubscribe from ISubscribers. ### Issue Number(s) MTT-2765 ### Contribution checklist - [x] Pull request has...
### Description This PR adds tests for connection management. It also modifies ConnectionManager and the ConnectionStates to allow for easier testing. It passes the NetworkManager via DI and removes usage...
### Description This PR changes the layout, namespaces, method names and locations of files for Action system to make it a bit more legible. - All Actions now live in...
### Description This PR adds handling to the OnTransportFailure callback. When it is invoked, the ConnectionManager will return to the Offline state so that it can restart hosting again. ###...
### Description Removed unnecessary empty Client*** classes that represented game state. Also cleaned up the naming of remaining Server*** state classes. Replaced a pattern where we use a DontDestroyOnLoad gameobject...
### Description This PR introduces changes to our action system: - I've merged Action and ActionFX into a new Action class - both server and client logic now runs in...
### Description After this PR https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/2081 reverting MaxPayloadSize to default Not merging this for now, as 1.1 isn't out yet. ### Issue Number(s) ### Contribution checklist - [ ] Tests...
### Description An art and sound pass for the Vandal Imp tossed attack! Created a bunch of fancy new VFX and worked with Fernando to implement them for the tossed...
Jira task [here](https://jira.unity3d.com/browse/MTT-992). This PR introduces the "PickUp" ability for all players. The action is triggered through Space press, and goes through the Action system. Custom spawners spawn instances of...