Tymon Oziemblewski
Tymon Oziemblewski
I get the following when I choose my blend file: > `System.InvalidOperationException: Element StandardOut nie został przekierowany lub proces jeszcze się nie rozpoczął. w System.Diagnostics.Process.get_StandardOutput() w BlenderRenderController.MainForm.DoReadBlenderData() w BlenderRenderController.MainForm.blendFileBrowseButton_Click(Object sender,...
When adding an effect to an object without an Image you get this popup that may be very unclear to a designer.  Woudn't something like this be more appropiate?...
When I rename a scene, SceneReference still holds the serialized value of the previous name, instead of the new name. This doesn't happen all the time. I will update you...
You set size delta instead of using the SetSizeWithCurrentAnchors method. This doesn't work on the majority of anchor settings. Any stretching on anchor settings will break your code in half....
Hello. The description claims the script captures screenshots, but this script renders camera. In Unity, after image is captured from camera, there are screen overlays and post-processing effects not accessible...
The background isn't rendered at all and I found why. In Terminal.cs you use SetupWindow in Start, where window sizes are not always calculated and return 0. It may still...
Any fix for that? 
It changed my 60fps video to 30fps and made the output completely desynchronized. It could be fixed by ffprobing the video. Or at least add info to readme that you...
You get different inset actions when doing them by hand than playing with the Play button, because use_boundary isn't saved. Workaround is to click B twice every time I inset....
If I understood it correctly, the code overrides the className with every loop iteration. `b.className = "button";` is used to remove the "pressed" class. To make it more clear, you...