Tymon Oziemblewski

Results 11 comments of Tymon Oziemblewski

This is the only feature I downloaded this asset for xD

Yea, this "workaround" doesn't really work in all cases. I decided to abandon this asset since it has other bugs and issues.

Doesn't work in 2.82 as well ![image](https://user-images.githubusercontent.com/8183632/74936558-a2fa8080-53ea-11ea-9d67-887cc4e52bbe.png)

I made a pull request that fixes the issue: https://github.com/Muthird/CommandRecorder2.8/pull/7 credits for fixing to RivinHD

This is as consistent as tuning my guitar to a random number generator.

It's also bugged on Windows. I'm currently using Unity2020.1.3f1

Quick workaround: disable multi editing by pasting the following code on top of the OnGUI (`public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)`) method: ``` if (property.serializedObject.isEditingMultipleObjects) { GUI.Label(position,...

I got this result now: ![image](https://user-images.githubusercontent.com/8183632/98585546-c0001800-22c7-11eb-8482-3321b61f19a8.png) by changing the OnGUI method ``` public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { if (property.serializedObject.isEditingMultipleObjects) { GUI.Label(position, "Scene multiediting not supported");...

@laurentopia this asset is for storing references to scenes and not for keeping convention names in your project. If you want to get the scene name from the path just...