Tymon Oziemblewski
Tymon Oziemblewski
This is the only feature I downloaded this asset for xD
Yea, this "workaround" doesn't really work in all cases. I decided to abandon this asset since it has other bugs and issues.
Doesn't work in 2.82 as well 
I made a pull request that fixes the issue: https://github.com/Muthird/CommandRecorder2.8/pull/7 credits for fixing to RivinHD
This is as consistent as tuning my guitar to a random number generator.
It's also bugged on Windows. I'm currently using Unity2020.1.3f1
Quick workaround: disable multi editing by pasting the following code on top of the OnGUI (`public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)`) method: ``` if (property.serializedObject.isEditingMultipleObjects) { GUI.Label(position,...
I got this result now:  by changing the OnGUI method ``` public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { if (property.serializedObject.isEditingMultipleObjects) { GUI.Label(position, "Scene multiediting not supported");...
@laurentopia this asset is for storing references to scenes and not for keeping convention names in your project. If you want to get the scene name from the path just...
I'm curious too