Trico Everfire

Results 22 comments of Trico Everfire

I didn't know this was a bug, but yes, this does happen to me too. The strange part is, it doesn't happen if I compile it from source. It seems...

Can I ask if this issue could have it's priority raised? It makes checking for lighting on props rather tedious and look rather bad. ![image](https://github.com/user-attachments/assets/5a78ea8a-975a-4d7a-b7f6-e6a6f54c9301) ![image](https://github.com/user-attachments/assets/ea8d90d4-5a6c-456c-85fe-ab369bca4fdb) It's frustrating to map...

> Can't you just click the world/face align checkboxes, and reset rotation=0? Seems to work, but this issue goes further than just texturing, things like func_movelinear also rely on brush...

This seems to happen on Wine too, I thought it was a wine performance issue.

Currently it seems conditional. When placing a particular entity or a entity with a model there is a chance that Hammer will begin to crawl for a moment. "flying around"...

I have code for this for the GUI, TTF and OTF. this is only because QT is quite excellent at rasterizing fonts. Trust me, this took me longer than I'd...

> It'd be nice to have an entity for it, but you can actually do this already. Use the [Position on Model Random](https://developer.valvesoftware.com/wiki/Particle_position#Position_on_Model_Random) initialiser, then pass a brush entity as...

I can agree that Portal 1 or even Portal 2 code would be massive for the Portal community as license requests for these codebases have been desired by modders for...

I second this. I think the problem becomes that not every model asset can be found in the same VPK.