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Feature: env/func_particles

Open Trico-Everfire opened this issue 3 years ago • 4 comments

Which component should be improved?

Entity

Describe your feature suggestion in more detail

A brush entity that allows you to emit particles over a volume rather than a singular spawnpoint (like with the info_particle_system entity), this'd be similar to env_embers and env_bubbles, but with a few more options for the particles. similar to info_particle_system.

Trico-Everfire avatar Jul 12 '22 03:07 Trico-Everfire

It'd be nice to have an entity for it, but you can actually do this already. Use the Position on Model Random initialiser, then pass a brush entity as the control point. It'll then spawn randomly within the brush.

TeamSpen210 avatar Jul 12 '22 07:07 TeamSpen210

Neat!

vrad-exe avatar Jul 12 '22 07:07 vrad-exe

It'd be nice to have an entity for it, but you can actually do this already. Use the Position on Model Random initialiser, then pass a brush entity as the control point. It'll then spawn randomly within the brush.

this'd require you to create a custom particle, instead of using the hundreds of already existing ones.

Trico-Everfire avatar Jul 12 '22 13:07 Trico-Everfire

A general solution like this could be nice, esp for replacing those brush entities since they're old and buggy

braem avatar Jul 12 '22 16:07 braem