TW0
TW0
There is a new define in 2022.3.20f1 that can be used instead of #if UNITASK_ASYNCINSTANTIATE_SUPPORT: #if UNITY_2022_3_20 I assume it's supposed to be #if UNITY_2022_3_20_OR_NEWER, but we'll know for sure...
OndrejPetrzilka's [fork of boat-attack-water](https://github.com/OndrejPetrzilka/boat-attack-water) appears to fix this. You can change the boat-attack-water package by [adding the git repo](https://docs.unity3d.com/Manual/upm-ui-giturl.html) through the package manager.
@Gu-yusi Unfortunately not. There is a paid asset called [Shiny SSRR 2](https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/shiny-ssrr-2-screen-space-raytraced-reflections-188638) which supports Metal though. If you want to use SSR for water in URP then I'd recommend the...
I was able to update it to the new API by following this guide: [rendertargethandle-is-obsolete-deprecated-in-favor-of-rthandle](https://forum.unity.com/threads/rendertargethandle-is-obsolete-deprecated-in-favor-of-rthandle.1211052/#post-7737570)
@PiyushHadiya In your Universal Render Data asset, do you have Depth Priming enabled? Try disabling it. I found that causes issues with some transparent effects like the water in this...
This repo unfortunately doesn't have the changes mentioned in the second article: [https://www.noveltech.dev/sprite-change-camera-direction-2/](url) I copied the two shader graphs using the images in the article. Getting the animation to work...
jiaozi158 has another repository that will allow you to do this: https://github.com/jiaozi158/UnityPhysicallyBasedSkyURP It will let you modify the planet's diameter to create a curvature effect, but it can also add...
This can be used to change the upscaling method in URP in Unity 2021.3 and 2022.3. It can be set to Auto, Point, Linear or FSR. Only FSR 1.0 is...
[https://docs.unity3d.com/Manual/frame-timing-manager.html](url) In the Platform Support section, the documentation says that platforms that use the metal API tend to report higher GPU timings due to them using tile-based deferred rendering. I've...
This is likely related to how your depth texture is set up and whether Depth Priming is enabled. Are you able to get the main Boat Attack project to build...