Thomazz

Results 5 comments of Thomazz

The first transaction someone receives is actually at the end of the tick, as the login process happens during the tick they cannot receive the start tick transaction

So a quick note to clarify: The first transaction (-1) can be captured at `ClientPinger#onPingSendEnd` because it is sent at the end of the tick.

I'll test 1.20.6 real quick for you, but Pledge should not send ping packets before play state so this hack shouldn't be needed. This is actually the reason why Pledge...

Seems like there is a 1.20.6 compatibility issue, previous versions work fine