Simon Wendsche
Simon Wendsche
If I remember correctly, in the past, a shadow catcher material showed reflections and bounced light back into the scene. With latest v2.5, this is no longer the case, so...
Implement the feature _"Bevel edges by shader, with a threshold to ignore edges in a certain angle"_ in the [features poll](https://forums.luxcorerender.org/viewtopic.php?f=5&t=308). Discussion and code of the same feature in Cycles:...
This shader is apparently artist-friendly, physically based and compatible with many other applications (substance painter creates texture maps for it, game engines also support it etc.). Since Cycles supports it,...
When the exception in the following line is thrown, RTPathOCL hangs (freezes), including Blender (user has to kill Blender manually). https://github.com/LuxCoreRender/LuxCore/blob/95d85566d9adc87fa4ea367cd7530f0a25e64d1d/src/slg/engines/pathoclbase/pathoclbaseoclthreadkernels.cpp#L840 I suspect it might be caused by missing exception...
Hi, LuxCore now has many output formats for film and scene saving. I guess that for end users, the following are the most useful: * Full scene ~~+ film~~ in...
See https://blenderartists.org/forum/showthread.php?448186-LuxCoreRender-2-0&p=3299997&viewfull=1#post3299997 > The point I want to make with a good SSS implementation is that in Cycles, Arnold, Mental Ray, Renderman, and many other engines, you can control properties...
Make it possible to have a persistent render session to avoid re-exporting unchanged meshes, textures etc. to speed up rendering of subsequent frames where only a part of the scene...
Steps to reproduce: * Open Blender 2.93 * Create a cube * Start a viewport render * Go to the material properties and create a new material. This material will...
Another one of these. The addon probably rounds different than Blender somewhere. `Size mismatch. RenderPass->rect size: 229x255, passed width x height: 230x255` The scene was sent to me via private...
https://forums.luxcorerender.org/viewtopic.php?f=5&t=3446