Size mismatch with border render
Another one of these.
The addon probably rounds different than Blender somewhere.
Size mismatch. RenderPass->rect size: 229x255, passed width x height: 230x255
The scene was sent to me via private message.
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Just in case anyone is interested, I'm not sure how I could post a proper "fix", but for my own purposes I think I have fixed this by the following changes:
In file /utils/init.py on lines 203 and 204: change from: width = int(width_raw * border_max_x) - int(width_raw * border_min_x) height = int(height_raw * border_max_y) - int(height_raw * border_min_y) to: width = int(width_raw * border_max_x - width_raw * border_min_x + 0.5) height = int(height_raw * border_max_y - height_raw * border_min_y + 0.5)
The "0.5" may be overkill - "0.1" would probably work in this context, but I developed a habit of always adding 0.5 before doing an int from converting random numbers into dice values. Note that the "width" and "height" variables must be ints or something else bad happens, so just using "round" wouldn't work.