VL.Fuse icon indicating copy to clipboard operation
VL.Fuse copied to clipboard

A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.

Results 73 VL.Fuse issues
Sort by recently updated
recently updated
newest added

Attributes are resolved where they are found first in the graph causing an error with if regions as the tmp variable is only visible in that if region

https://user-images.githubusercontent.com/21113837/153610945-c99a1c8e-fc4c-4742-b0ba-b3a6ce9d7d98.mp4

ShaderFX-Integration

All flavours stopped working ![image](https://user-images.githubusercontent.com/21113837/153610453-70723175-86e1-41b2-be40-ed971a866294.png)

It looks like its stuck at constant strength and vector, probably all 1 video of issue: https://imgur.com/a/juaxhHr

looks like an else input is not always passed through might be related with delegates look in example patch in R&D is wokring with add scale 0 hack

https://www.shadertoy.com/view/XtKSWc

enhancement

We want to find a better way to handle delegates without strange templating syntax prefarebly by using mixins here is a proposal in shader code. First write an abstract shader...

ShaderFX-Integration

basically, every shader generation needs to have a context that carries the ID counter/generator. on every recompile the id counter can be created together with the compilation context. this will...

ShaderFX-Integration

basically, every input value has to track compilations and generate a new input for every sink. see this PR: https://github.com/vvvv/VL.Stride/pull/451

ShaderFX-Integration

Might make sense to integrate those? https://github.com/BrianSharpe/GPU-Noise-Lib/blob/master/gpu_noise_lib.glsl

enhancement