VL.Fuse
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Allow multiple individual sinks for GpuValue
basically, every input value has to track compilations and generate a new input for every sink.
see this PR: https://github.com/vvvv/VL.Stride/pull/451
Demo for this in VL.Fuse\R&D_Issues\GpuInTwiceBug.vl
Double checked everything looks like at least the patch provided by kyle is working now although I have not specifically fixed anything might be a side effect of something else not sure, Do you have anything else to test this Kyle? Otherwise would close it.
For me the demo patch still shows the broken behavior. Are you sure don't have part of the graph cached or something?
