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0.1.6 - When working with SDF + fuse material + sample texture, cache needs to be forced refreshed to see changes in raymarching

Open stixo opened this issue 3 years ago • 1 comments

https://user-images.githubusercontent.com/21113837/153610945-c99a1c8e-fc4c-4742-b0ba-b3a6ce9d7d98.mp4

stixo avatar Feb 11 '22 14:02 stixo

This is a symptom of #42

everyoneishappy avatar Mar 07 '22 05:03 everyoneishappy