Josh Cross
Josh Cross
As an alternative way of phrasing this that uses already existing features, I'd like to be able to overwrite the tool that gets used when I press the left mouse...
@rlabrecque it seems like the release was done just before this change was integrated, and this should really be a priority to be integrated - any games that have BOTH...
Will note that currently, if you have Perforce enabled in Unity, and you open the SDK's settings, it will automatically check out `Plugins/Sentry/SentryCliOptions.asset` and `Resources/Sentry/SentryOptions.asset` even if you don't change...
Additionally, I think it's relevant to mention that the current release (2024.8.0) does not use the version of `RedistInstall.cs` that it should have been at the time: https://github.com/rlabrecque/Steamworks.NET/blob/2024.8.0/com.rlabrecque.steamworks.net/Editor/RedistInstall.cs It's using...
not sure if feature development is ended in the repo, but bumping to remove stale tag as this would be nice
since the other issue was closed as a dupe, wanted to comment on this one. this is super important for us, as we are repeatedly hitting our quota because of...
any updates on this? its still a pretty big issue and we often see issues pop up with 20k+ events in an hour with
> Sorry for the slow response. Roadmap wise we've just released version `4.0.0`, next up is adding support for Nintendo Switch, followed by getting a proper debouncer into the SDK....
The only other piece of information that I can think of that could potentially be related is that we use [UniTask](https://github.com/Cysharp/UniTask) for async handling in our game, so it's _possible_...