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Smooth asynchronous user interfaces for iOS apps.

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Hello, I'm building a Feed sample app but I'm facing video frame drops and app crashes due to memory issues. I'm using Texture 3.1. here is the project Github repository:...

Hi. Is there a support for swift packages manager in texture ? it would be great if we could support the Swift Packages Manager. **Issue Description** I'm trying to install...

help wanted
Swift

- implemented SPM layout generator `swift scripts/generate_spm_sources_layout.swift` which use symlinks technics. - introduced the `AsyncDisplayKitIGListKit` library which is an umbrella for IG+Texture. To deal with SPM restrictions I did some...

Let's say there are two `ASEditableTextNode`. When user taps `Tab` key in first node, it will navigate to second node. But problem is that when user starts typing below issue...

Our app [simple t for twitter](https://geo.itunes.apple.com/us/app/simple-t-for-twitter/id1360615080) works fine with Xcode 12. But with Xcode 13 with "build for release" there is no content show up, and with "build for develop"...

While running the test, AsyncDisplayKit hangs before any tests run when iOS 15 is used as the test target. It appears to hang inside `-[UIView init]` which indicates there may...

It would be really nice if we could support the following property wrappers in a Node: `@Binding` to create a two-way connection between a view and its underlying model. `@EnvironmentObject`...

Currently when we opt to use IGListKit supported version of Texture we have to specify in Podfile like so: - `pod 'Texture/IGListKit'` doing so will just install `Texture/Core `and `IGListKit`...

Just updated Texture pod and now build failed with error: 'Use of undeclared identifier 'YGNodeGetMeasureFunc'; did you mean 'YGNodeHasMeasureFunc'?' Please check this, is it possible to fix this?

This PR fixes https://github.com/TextureGroup/Texture/issues/2059. Starting Swift 5.6 (Xcode 13.3), I'm seeing `NSNull`s populating the `_removedSubnodes` list and causing `unrecognized selector` crashes. I'm not sure where this is coming from because...