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Smooth asynchronous user interfaces for iOS apps.
** BUILD FAILED ** The following build commands failed: Ld */Xcode/DerivedData/App-bfxrhhepycrxtqefetrczqiyiiuh/Build/Intermediates.noindex/Pods.build/Release-iphonesimulator/PINOperation.build/Objects-normal/x86_64/Binary/PINOperation normal x86_64 (in target 'PINOperation' from project 'Pods') Error when CocoaPods trunk
Crash occurs when ASTextKitRenderer drawInContext:bounds block invoked. I can't reproduce the error. All info taken from Crashlytics. Texture version: from master iOS versions: only 17+ Here the exception: Fatal Exception:...
2024-03-06 12:46:59.384637+0530 Explurger[2699:494528] *** Assertion failure in -[App.WallCellNode closestViewController], ASDisplayNode+Convenience.mm:19 error: Execution was interrupted, reason: internal ObjC exception breakpoint(-6).. The process has been returned to the state before expression evaluation.
Make the CI work in the present (May 2024): * Bump up Xcode version (15.3). * Bump up OS version (17.4). * Bump up deployment target (13.4).
* Don’t build the examples as part of a commit.
If you add views to node.view, then those views aren't visible by AccessibilityInspector. This PR allows that
The umbrella header has some missing imports. This PR sorts imports (it's easier to parse this way given the large number of imports) and adds the missing ones.
Does Texture use GPU rendering? Thanks
I use this function for update layout based on ``nodelModel`` ```Swift override var nodeModel: Any? { didSet { // todo.. setNeedsLayout() } } ``` This make ASCellNode flashing when nodeModel...
Hey, could you please help me with code for displaying videos in a table view using ASVideoNode? When the video is tapped, it should transition smoothly to fullscreen, similar to...