TellowKrinkle
TellowKrinkle
Was having issues with heavy memory usage, and upon inspection it looks like there's a lot of `NSData`s and `NSString`s lying around When randomly clicking on some of them, most...
Paths that aren't representable with the user's current codepage are unable to be accessed. There needs to be a way to open a chd that eventually calls `_wfopen` instead of...
**Pre-report checks** - [x] Have you checked (use search) [Azure DevOps Board](https://ligstd.visualstudio.com/Apple%20PTP%20Trackpad/_workitems/recentlyupdated) and Github issues for known bugs and plans? **Describe the bug** Nier Automata fails to launch when this...
Some fun things I've been working on, figured I'd post it here for other people to try out, even if it's not quite ready for merge Adds a vertex loader...
> Some users were struggling to build the Mac build of dolphin because Homebrew had installed a header-less version of the zstd library with Qt and were getting compilation errors...
Adds support for expanding lines and points using the vertex shader to the Vulkan and Metal backends (Didn't bother with the other backends since they're guaranteed to have geometry shaders....
Uses a bit of cooperation from the shader to perfectly emulate the `Invert` and `CopyInverted` logic ops with blending Makes [f-zero-missing-shadows.dff.zip](https://github.com/dolphin-emu/dolphin/files/9099912/f-zero-missing-shadows.dff.zip) (which uses `Invert`) work on logic-op-free systems.
Densha de GO! Shinkansen EX uses 27mb per frame, and we want enough space for the CPU to be encoding one frame while the GPU is rendering the previous Increases...
### Description of Changes Takes into account what the hardware blend will be doing when calculating for blend mix ### Rationale behind Changes Fixes #6755 ### Suggested Testing Steps Test...
### Description of Changes Fix zequal handling in CDrawScanline to match the asm generator ### Rationale behind Changes I somehow didn't use the same algorithm as the asm version originally....