TellowKrinkle

Results 136 comments of TellowKrinkle

> I'm still a bit confused about ocol1, as it's initialized in 2 places and one is always float4: Since ocol1 is used for blending, while uint_output is used for...

> Wouldn't it make more sense to use VK_EXT_vertex_input_dynamic_state on Vulkan when supported (Nvidia GPUs)? Probably, I admittedly wasn't really developing this for Vulkan. I'm happy to adjust the Vulkan...

The majority of vertices I've seen are in the 20-28 byte range, which would mean sending everything would be a 6-8x increase in vertex bytes, just to slightly reduce the...

> It might be a bit simpler if there were, say, individual arrays for each component, some of which don't get populated, but I'm not sure if that would work...

> find_package(LibLZMA) only defines a target as of CMake version 3.14 (according to the documentation anyway) but our minimum is 3.13. Should be fixed Tested on 10.14.6, launches fine

> I read through the formatting guide and I'm not sure what specifically is wrong with the formatting. Could you please be more specific? newlines before `{`s > Do you...

I don't have a DS3, so I don't plan on writing a driver for it any time soon, but for anyone curious as to what it's like to add a...

You're in luck, SDL just got HIDAPI PS3 controller support 3 days ago, and it has full analog button support built-in, no hacking around necessary https://github.com/libsdl-org/SDL/issues/4923#issuecomment-1225374840 They default it off...

Definitely pretty evil The closest I've gotten is... - Enable Dual Core (normally disabled in the INI for breaking some other rendering) - Metal renderer - Exclusive ubershaders (Game swaps...