Matt O'Tousa
Matt O'Tousa
When Vue-Markdown is previewing a textarea that is being edited with the `toc` enabled, it throws an error when inputting `#` without a title after it. This crashes the implementation...
Building works locally but in github actions it's failing on `resize_image` with the error: ``` Error: Reason: Function call 'resize_image' failed Error: Reason: `resize_image`: Failed to read image: /github/workspace/content/gallery/the-amazing-spider/img.png ```...
Great work! But there are some design decisions which hamper end-user usability, notably: ### Hardcoded node paths in scripts which define rigid scene structures and have no configuration warning when...
Adding as a draft PR because I had to do a lot more than I expected to get things mostly playing nicely, and I didn't keep my changes very minimal,...
Fixed the issue in https://github.com/imjp94/gd-plug/pull/33#issuecomment-2309466681 , in this implementation whether or not to include/exclude files is only determined from the plugin root. This seems like the sanest behavior to me....
Referencing https://github.com/imjp94/gd-plug/pull/33#issuecomment-2254405250 where it's mentioned a proposal to move the default plugin directory causes bad behavior for the end user. I am in support of changing the default directory but...
In https://docs.godotengine.org/en/stable/community/asset_library/submitting_to_assetlib.html it's recommended to modify .gitattributes for addons submitted to the asset store to only include the `addons` folder, like so: ```bash # .gitattributes # Addon store download only...
**Is your feature request related to a problem? Please describe.** I'm developing an engine plugin and using GdUnit to test it. Whenever I run my tests in debug mode, I...
``` WARNING: 19 RIDs of type "CanvasItem" were leaked. at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2485) WARNING: ObjectDB instances leaked at exit (run with --verbose for details). at: cleanup (core/object/object.cpp:2284) ``` Reproducible by cloning...
Seems there continues to be issues with Godot parsing plugins even within the addons folder and even with .gdignore (see https://github.com/imjp94/gd-plug/pull/37#issuecomment-2345269071, #32 ). gd-plug already supports addons outside of the...