Matt O'Tousa

Results 22 comments of Matt O'Tousa

For anyone else having this issue, I believe you can solve the problem completely with a fairly small amount of CSS. You do have to put anything you want highlighted...

@gh-andre Not directly with Bulma but you can run [postcss](https://postcss.org/) with the plugin [postcss-prefixer](https://github.com/marceloucker/postcss-prefixer) on the output CSS to add a prefix to every class and id.

@gh-andre Bulma doesn't have any JS source. Packages that use Bulma might, though.

I'm getting a similar error, and again the dev server is working as expected. ``` ⠇ building for production...Error processing file: static/css/app.a9c7f7cf4b2e38c2e4838cd2748640a3.css (node:13368) UnhandledPromiseRejectionWarning: Unhandled promise rejection (rejection id: 2):...

The sine example doesn't hook itself up to your computer's output. Run it, open `qjackctl`, click Graph, and connect `rust_jack_sine` to your audio out ("playback_1" and "playback_2" in system for...

Fixed the issue in #33 and opened #37 I did a bit of testing but if someone is interested in putting it through its paces and making sure it handles...

[Godot4-OceanFFT](https://github.com/tessarakkt/godot4-oceanfft/) has a very nice ocean shader implemented, and according to https://github.com/tessarakkt/godot4-oceanfft/issues/9 works with Terrain3D's existing GeoClipMap with a bit of setup. I think a user desiring both a terrain...

You can render to a simple plane mesh with OceanFFT by applying the ocean material to it, ensuring it has enough subdivisions, and setting instance shader parameters to values compatible...

> Agree with this, and from what I've seen of the code, the changes look good as well. Great! While I'm trying to keep each commit clean, definitely view my...

Was not familiar with Stormworks, very cool. I've done a lot of work towards in-editor previewing and put up a somewhat rough draft PR for feedback that implements it as...