航味麻酱
航味麻酱
1. Technos won't SelectAutoTarget if they are not IsArmed. Didn't check thoroughly, more tests or disassembling are needed. 2. New flags to customize the scanning delay per techno, and differently...
### Range finding in cylinder - In vanilla, technos in air will ignore the distance in Z axis when checking if the target is in range. Now you can use...
### Waypoint for buildings and aircrafts - In vanilla, buildings and aircrafts is forbiddened to use waypoint. Now you can turn it on by the following flags. - P.S.: We...
Fix the bug that parasite will vanish if it missed its target when its previous cell is occupied.
### Infantry firing while moving - In vanilla, there is a hardcoded behavior that the infantries can not fire until they stop, even if they have `OpportunityFire=yes` set. Now you...
### CellSpread enhancement - In vanilla, the damage area of an AOE warhead is spherical. In some case, e.g. you want to make a warhead superweapon buff all units in...
Buildings with foundation bigger than 1x1 can now recycle spawned correctly. A new flag `Spawner.RecycleRange` allow the spawner can recycle spawns in long-range. A new flag `Spawner.RecycleAnim` allow playing an...
A new hotkey to select the units within the current screen that are captured by non-permanent mind-controller. - Select the units within the current screen that are captured by non-permanent...
### Raise alert when technos are taking damage - In Vanilla, non-building technos will not generate radar events or EVAs when attacked, so players can hardly notice them until they...
- You can also disable the slowdown completely by using the flag `SkipCrushSlowdown`. This is not the same as `CrushSlowdownMultiplier=1.0`. Used to avoid a bug where the vehicle sometimes loses...