航味麻酱

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但我们认为这是正常的(iksar脸) 我认为使用kratos或者pr#352的替身机制可能可以一定程度上解决你的问题:给变形后的单位挂上变身前的单位替身,可以作为buildlimit之类的限制。不过ai会怎么处置它我就不确定了,我没怎么写过ai。

Tested this locally. The `Teleporter` is brutally treated because we don't know how to bring it back using the locomotor. If someone could teach me how to make Locomotor complete...

![SimplifiedUnloading](https://github.com/user-attachments/assets/05e76dcb-d177-4c3f-8e54-4dbc7ed6c959) in-game effect

我觉得AutoBuilding可能需要一个ingame的快捷键来决定是否整体地开启它。 I think AutoBuilding may need an in-game shortcut key to determine whether to turn it on globally. 一个具体的需求:在游戏初期我对于战争工厂的位置没有什么需求,所以自动放置它是好的;而在游戏后期我可能会修建前线阵地以确保生产出的单位能快速加入战斗,这时候我希望能手动决定它的位置。 A specific requirement: In the early stage of the game, I...

两个有关AutoBuilding的需求: 1.将科技建筑和防御建筑的AutoBuilding分开。 2.设计某种方法指定AutoBuilding投放的大致位置。最理想的方式就像SC2中虫族基地的集结点,一个集结点指定科技建筑,另一个指定防御建筑。当前这可能不容易实现,我们可以寻找其它优雅的方式。 这个功能非常实用,我希望能把它变得更好😊 Two requirements related to AutoBuilding: 1. Separate the AutoBuilding of technology buildings and defensive buildings. 2. Design a way to specify the approximate location of the...

> > This PR can cause a crash in an unusual case. If a building with `CanBeBuiltOn=true` is overlapped with a building with `CanBeOccupied=yes`, the former will be removed from...

> This PR can cause a crash in an unusual case. If a building with `CanBeBuiltOn=true` is overlapped with a building with `CanBeOccupied=yes`, the former will be removed from the...

> Documentation please ![image](https://private-user-images.githubusercontent.com/93972760/358897718-5d292a45-234c-424a-8061-7f8eac2ca9cd.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjczNjEyNzIsIm5iZiI6MTcyNzM2MDk3MiwicGF0aCI6Ii85Mzk3Mjc2MC8zNTg4OTc3MTgtNWQyOTJhNDUtMjM0Yy00MjRhLTgwNjEtN2Y4ZWFjMmNhOWNkLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA5MjYlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwOTI2VDE0MjkzMlomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTZmODJkMDFiYTlkOWY4ZDkyOTgzNjQ3ZTU1NGVhYjE4NWNkMjk1YTNiNTUwZTNjNTY2Y2Q0MTNkOGJhNDdlYWEmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.xA6w-NYWpu9vkzdaV2SRQ4W22_p9qNbVyuPsEqIJDGg) It's here now.

> This can be merged after tests. Some friends in Chinese community tested this. No fatal error, desync, or misbehavior was found. Didn't check for edge cases carefully, though.

> From my personal perspective, the implementation of `DistributeTargetingFrame` may not be as efficient as modifying the random range of `TargetingTimer` which is default to (0,2). Yeah. It does incur...