tako

Results 17 comments of tako

Also can't reproduce this, however having a lot of Waypoints being rendering in the /st waypoints gui can crash the game iirc, gotta check again

Okay yes, about 400 Waypoints being uncollapsed in the Waypoint gui is enough to crash my game

Only thing this doesn't account for is multiple arrow types, but fr who uses that

@Sychic idk how to request review anymore, but this ready to review :)

(println will be removed once I'm sure there is nothing broken anymore)

Seems to work perfectly with only 1 arrow type

If you pull this gimme Cattributor :beg:

It seems there's something weird with the submodule in this pr idk imma check later

> It seems there's something weird with the submodule in this pr idk imma check later Okay so don't think I'll fix it yet

Anyone know of other stuff that messes with arrows?