Twist
Twist
Add a setting to mute only weapon sounds using the weapon part. I know there is a setting for mute **all** of your sounds using the player config part, however...
I figured I'd continue on after #1364 and look at replacing all player.GetAll calls where applicable, which led into replacing all ents.GetAll calls with ents.Iterator. That brings us to now...
### Is your feature request related to a problem? Please describe. For what I'm trying to make on my avatar, I want to be able to determine whether my VR...