Twist
Twist
Yeah, that is the problem. It looks like PAC does mainly use Entity:GetBoneMatrix, though there are a couple of spots still using Entity:GetBonePosition it seems. Those few instances are likely...
Using GetBoneMatrix seems to work fine for me, I'm not sure how old an "old outfit" would be though, the outfits that I've tried have been fine Before - pac.GetBonePosAng...
I was told to just push it so I've pushed it to develop😁
I agree it's nicer to look at when it's just ipairs. However when I test the run times between them, `for i = 1, #tbl` is consistently the fastest, even...
> I've had some updates I've been meaning to push for a while and had decided to wait. But it's been a month, which is a far cry from what...
This is happening because in `entply:IsPlayerRagdoll()`, `CORPSE.GetPlayerNick` returns an empty string instead of nil when given a regular prop_ragdoll: https://github.com/TTT-2/TTT2/blob/b3c0472cc583c161e662081f646cfb7b85c739ff/gamemodes/terrortown/gamemode/shared/sh_entity.lua#L17
To add some info: tabbing out lowers your FPS below 60, which seems to be what fixes their eyes for the rest of the session. There's something related to this...