Svyatpro
Svyatpro
Successfuly disabled/removed Intel ME infrastracture using this magic tool. But now the laptop just freezes when I shutdown it. SkyLake HM170 Intel ME 11
I get BSOD while trying to wrap any driver with ntoskrn8.sys
As I noticed native OpenAL with supported hardware significantly reduces latency in titles that are using DirectSound. It was possible to improve latency using Creative Alchemy in many DSound games...
Crashes while execution this test with WineD3D 3.9 PBA. 
Implementing shader on-disk caching may eliminate stuttering in games and improve overall games performance. Similar to one present in DXVK. Any ideas? https://github.com/doitsujin/dxvk/pull/188/commits/ca8c96b2ee139eebf1bf82f6b9f24568d9f01d20
Is it possible to implement these new functions? gdi32: D3DKMTCreateDevice D3DKMTDestroyDevice D3DKMTOpenAdapterFromGdiDisplayName D3DKMTSetVidPnSourceOwner As I researched the most important to function are: D3DKMTCreateDevice D3DKMTOpenAdapterFromGdiDisplayName They are implemented in Wine with...
shell32: SHOpenWithDialog SHCreateItemFromParsingName user32: AddClipboardFormatListener RemoveClipboardFormatListener IsProcessDPIAware LogicalToPhysicalPointForPerMonitorDPI PhysicalToLogicalPointForPerMonitorDPI
gdi3x.dll D3DKMTCreateDevice D3DKMTDestroyDevice D3DKMTOpenAdapterFromGdiDisplayName D3DKMTSetVidPnSourceOwner ntdlx: strnlen Latest Wine repo has those functions in gdi32 and in ntdll
New Wine's dwrite.dll (wine 3.21+) requires GetFontFileData function in gdi32.dll wrapper.
This is very unusual use, but I forward some functions inside One-Core-API's kernel32 to kernel3x.dll. When forwarding GetFinalPathNameByHandleW to kernel3x.dll I get two error messages when loading Firefox 61 on...