Svyatpro

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Yes, I can confirm too. Something is broken in CS1.6 physics after 2013th updates. When I use fps_max 99.5 I can jump at the mesh edges with zero hp loss...

I don't really know how you can reproduce it, I can share some OCAPI's dlls with all forwards.

> I'm not sure what you are trying to suggest, using ct_oal for some supposed advantage? I guess yes, the same way as Alchemy does. It definately has its benefits...

> I'm not sure you know what you are talking about if, among other things, you are bunching together software directsound and software openal. Not that I can claim to...

I guess wrapping sound to a hardware renderer is a non-standard way the most current gamers do not actually pay attention because it is a super hardcore trick. Unfortunately I...

> > I guess wrapping sound to a hardware renderer is a non-standard way the most current gamers do not actually pay attention because it is a super hardcore trick....

No I meant wrapping WASAPI to OpenAL. Actually making mmdevapi.dll wrapper

> This doesn't make any sense whatsoever. It makes. It offloads CPU because Creative made very good DSP processor but Microsoft abandoned hardware offloading for unknown reason.

So then why do we need network card offloading feature if we have powerful CPUs nowadays? I guess the sound latency on native OpenAL is lower because it has fast...

Thanks for explaining WASAPI internal mechanism btw ;-)