Sui / SuicideMachine

Results 57 comments of Sui / SuicideMachine

There is not much to Hook into unless I can find out what spawns those.

https://github.com/SuiMachine/Deadly-Premonition-2---Sui-s-hack/releases/tag/2.0.0 This should now be fixed if you enable replacing shadow meshes with LODs (available in options or config file). It won't work in runtime - it only applies when...

![Image](https://github.com/user-attachments/assets/168ec1cf-2f66-45f6-9c94-f823747dde86) ![Image](https://github.com/user-attachments/assets/e14039f2-c0bc-44ed-9956-c23bebb9771f)

There is something stupid that the devs do with shadow meshes to a point where enabling and disabling a shadow mesh can result in things like this, I will have...

Seems like the devs attached meshes described as "colliders" as shadows in those cases. I reworked it so it finds it based on mesh renderer statues instead of names.

https://github.com/SuiMachine/Deadly-Premonition-2---Sui-s-hack/commit/c3df912964bbef8c43bd881c483f117c5e045444

Fuck, forgot to do a release. https://github.com/SuiMachine/Deadly-Premonition-2---Sui-s-hack/releases/tag/2.0.1

I definitely won't be able to look into it at least until July 7th. But even after that - I can't many promises.

OK, so inversion is probably going to be because of how that developer handled input, where originally it's B that interacts on a controller and A that cancels - which...

https://github.com/SuiMachine/Deadly-Premonition-2---Sui-s-hack/commit/2b7217666c51aed560c6c09d405565dc427ec1df