Sui / SuicideMachine
Sui / SuicideMachine
There is not much to Hook into unless I can find out what spawns those.
https://github.com/SuiMachine/Deadly-Premonition-2---Sui-s-hack/releases/tag/2.0.0 This should now be fixed if you enable replacing shadow meshes with LODs (available in options or config file). It won't work in runtime - it only applies when...
 
There is something stupid that the devs do with shadow meshes to a point where enabling and disabling a shadow mesh can result in things like this, I will have...
Seems like the devs attached meshes described as "colliders" as shadows in those cases. I reworked it so it finds it based on mesh renderer statues instead of names.
https://github.com/SuiMachine/Deadly-Premonition-2---Sui-s-hack/commit/c3df912964bbef8c43bd881c483f117c5e045444
Fuck, forgot to do a release. https://github.com/SuiMachine/Deadly-Premonition-2---Sui-s-hack/releases/tag/2.0.1
I definitely won't be able to look into it at least until July 7th. But even after that - I can't many promises.
OK, so inversion is probably going to be because of how that developer handled input, where originally it's B that interacts on a controller and A that cancels - which...
https://github.com/SuiMachine/Deadly-Premonition-2---Sui-s-hack/commit/2b7217666c51aed560c6c09d405565dc427ec1df