Sui / SuicideMachine
Sui / SuicideMachine
Would be nice, but I still don't think I'm at the required level with my C++ skills. The entire widescreen hack was done with pretty throwing shit at wall and...
https://github.com/SuiMachine/Deadly-Premonition-2---Sui-s-hack/commit/7ed42d11d36908914800301b66bcc896ece34d7b https://github.com/SuiMachine/Deadly-Premonition-2---Sui-s-hack/releases/tag/1.2.1 Apparently MelonLoader 0.6.2 or HarmonyX changed something with definition for TryGetSettings from the post process profile. I reworked it now.
I should just rewrite this to BepInEx, so I can ship everything in one package - am really annoyed with MelonLoader at this point 😞
> > I should just rewrite this to BepInEx, so I can ship everything in one package - am really annoyed with MelonLoader at this point 😞 > > Thank...
I have started reworking it to BepInEx. Had some issues figuring stuff out, but I am hoping to have a version for testing on the weekend.
https://github.com/SuiMachine/Deadly-Premonition-2---Sui-s-hack/releases/tag/2.0.0RC1 - there is probably some things I have missed, but that entire thing is just so big it's hard to keep track of all the features
If anything, I am a bit worried - since BepInEx with Il2cpp interop handles Coroutines differently that they might not be getting stopped correctly. Also had an issue with game...
> Works fine, maybe only HBAO preset setting is buggy - because its sometimes works, sometimes don't do anything (but at least its doesn't crash like with previous melon loader...
Seems like some post-process layer references were being left in the list of post-process layers, despite the objects being destroyed, which would cause settings not to be applied from GUI...
There is an executable file [GlobalGameManagersPatcher.exe](https://github.com/SuiMachine/Deadly-Premonition-2---Sui-s-hack/blob/main/Release/GlobalGameManagersPatcher.exe) that you need to run, which modifies gamemanagers to handle two inputs in a way that they read Mouse Ax X and Y. You...