Collin
Collin
> > This won't affect skating-correction since the magnitude of acceleration is not being changed. > > Not really. Some code uses only the two components, like `Vector3(footDif.x, 0f, footDif.z)...
> Would've been cool to use the constraints to correct for drift 🥺 like we know if the bone is out of constraints, then something drifted, and we can at...
Rotational constraints and positional constraints were originally one feature but positional constraints are much harder to get working perfectly. The feature got split into two but the solarXR schema was...
Another option would be to do it one foot at a time so that it can still be done standing up, this comes with its own drawbacks as well.
Do you know if this is still an ongoing issue? I believe that the cause of this is a faulty or inaccurate accelerometer. This is because to prevent false positives...