Positional tracker support
Adds an inverse kinematics solver to the skeleton allowing for positional and rotational trackers to be used together. An example would be using 3 positional trackers for the waist and feet and 2 rotational trackers on your leg to add knee-tracking. That is just one example though, any combination of trackers is theoretically supported.
Would've been cool to use the constraints to correct for drift 🥺 like we know if the bone is out of constraints, then something drifted, and we can at least limit to how bad it looks, and also maybe warn the user. It's a powerful thing that we wanted long ago, and now it feels reachable
Would've been cool to use the constraints to correct for drift 🥺 like we know if the bone is out of constraints, then something drifted, and we can at least limit to how bad it looks, and also maybe warn the user. It's a powerful thing that we wanted long ago, and now it feels reachable
That is something I am definitely interested in making happen in another PR! You are right though it is certainly reachable with the Constraints as a start