John

Results 35 issues of John

Hello author here! I wrote an article about the state of tilemaps in bevy. Mostly around my experience with creating `bevy_ecs_tilemap` and its pitfalls. You can find it here: https://startoaster.netlify.app/blog/tilemaps/...

enhancement
help wanted
code quality
usability

Currently the only way to create a map is from a TMX(tiled map editor) file. We really should allow users to create maps via code.

Currently the map entity just loads the mesh and the spawns a bunch of chunk entities. Instead we should think about having the map entity stick around and contain a...

This is fairly high on the list of things to do. We should be able to create a pipeline that has compute shaders.

Type: Enhancement

Currently when loading in GLTF mesh both the mesh import code and the material manager duplicate materials per primitive. We can do better than that and share materials between primitives...

Type: Bug

Currently we don't really have a good way of branching based off of parameters in a shader which important for an uber shader. Ideally we likely should have some compile...

Type: Enhancement

Mostly we use the `RenderTarget` stuff for probes and it's use is very internal to the engine, however I can see the use case for needing to expose it more....

Type: Enhancement

Write documentation for code.

documentation
Type: Enhancement