John

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# Texture atlas bleeding ### Causes - **Floating point precision issues** - f32 is notoriously bad at precision and on GPU's its almost worse. When you start to add zooming...

I meant to say something about pixel perfect cameras which can also help with these things especially reducing floating point inaccuracies for 2D games.

I would be interested in the Add/Remove/Rebuild. Do you have a fork up somewhere I can take a look at?

What platform did you test this on? I'm fairly certain it wont work on vulkan due to a WGPU bug.

> > What platform did you test this on? I'm fairly certain it wont work on vulkan due to a WGPU bug. > > Interesting, do you have a link...

> Tested this on Windows 10 with Vulkan backend: > > ``` > AdapterInfo { name: "NVIDIA GeForce RTX 2070", vendor: 4318, device: 7956, device_type: DiscreteGpu, backend: Vulkan } >...

> Awesome! Looking forward to the changes in rewrite. Just to confirm, the rewrite branch has support for bevy 0.8? Correct! Most of the work is done for the rewrite....

> Are you planning on updating the plugin in its current state for bevy 0.7? I'm not sure when bevy 0.7 will come out. Regardless I think an update will...

> The most important feature to me is performant large multi-layered isometric tile maps. I have a newer isometric tile map renderer I'm using for a game I'm making. It...

> I am talking from experience. Both from my own projects and from observing others. Complete rewrites rarely go well. They very often burn out and kinda die or lose...