John
John
# Texture atlas bleeding ### Causes - **Floating point precision issues** - f32 is notoriously bad at precision and on GPU's its almost worse. When you start to add zooming...
I meant to say something about pixel perfect cameras which can also help with these things especially reducing floating point inaccuracies for 2D games.
I would be interested in the Add/Remove/Rebuild. Do you have a fork up somewhere I can take a look at?
What platform did you test this on? I'm fairly certain it wont work on vulkan due to a WGPU bug.
> > What platform did you test this on? I'm fairly certain it wont work on vulkan due to a WGPU bug. > > Interesting, do you have a link...
> Tested this on Windows 10 with Vulkan backend: > > ``` > AdapterInfo { name: "NVIDIA GeForce RTX 2070", vendor: 4318, device: 7956, device_type: DiscreteGpu, backend: Vulkan } >...
> Awesome! Looking forward to the changes in rewrite. Just to confirm, the rewrite branch has support for bevy 0.8? Correct! Most of the work is done for the rewrite....
> Are you planning on updating the plugin in its current state for bevy 0.7? I'm not sure when bevy 0.7 will come out. Regardless I think an update will...
> The most important feature to me is performant large multi-layered isometric tile maps. I have a newer isometric tile map renderer I'm using for a game I'm making. It...
> I am talking from experience. Both from my own projects and from observing others. Complete rewrites rarely go well. They very often burn out and kinda die or lose...