SlimeQ
SlimeQ
This is a constant frustration for me, coming from MixEdit. Not sure how they implemented it but the plugin is seemingly nowhere to be found anymore. I think the basic...
I'm also getting these types of outputs when running --test after ~30000 training epochs. My loss numbers are pretty much the same as @ricshaw. Seems very interesting to me that...
Hi @GitBoSun , this is still pretty unclear to me. In the current state it's not possible to train on rcnn without rcnn/test/2.npz. Is there a way to generate this...
Is there any reason not to provide a virtual Node Node.Duplicate() for nodes to duplicate them self?
I implemented this, just by using a virtual function and overriding it per-node. Not super extensible, but works when I need to have data duplication for a node
Is there any reason not to provide a virtual Node Node.Duplicate() for nodes to duplicate them self?
My project has diverged pretty drastically from this codebase at this point, but I have a system where I save out all the important variables of each node to a...
I too am having this issue. Tried both the Unity store plugin **and** the generic dll with link.xml. No dice. Here's my stack trace: ``` An error occurred running the...
@ancientc @greymag This PR fixes the problem for me, not sure why it was never merged https://github.com/xanathar/moonsharp/pull/146
@xanathar This issue is still present in the Unity asset store build on 6/6/2018 and this pull request fixes it. It really should be merged
I'm noticing a similar thing with *any* packet loss simulation, my client just disconnects immediately. And any jitter causes my unreliable rpcs to just never arrive most of the time
I should add that when I had this problem i was on 1.5.0. haven't tried on the later versions it was happening even at 1 packet loss though which was...