Selmar
Selmar
In a multi-threaded context, I still want to be able to use the memory pool allocator, but the only options I have are using a static document or using the...
Continued discussion from #193 . > > I noticed that there is currently some inconsistency between which default values are always set to defaults and/or serialized and which aren't. For...
I don't see all expected warnings after adding the analyzers to a Unity project. For example, in the below sample code, I only get EPS01 `A struct 'NonReadOnlyStruct' can be...
Added insert functionality. In theory this could be done more efficiently in the case where the array grows, since both the insertion operation and SetCapacity move memory. Not sure if...
Entity scenes work differently from regular scenes. Opening this issue even though entities is still in preview (though not for long if I heard right). I don't know if they...
Some of the internals have changed, and we have this compiler error after upgrading to `6000.1.13f1`: ``` com.zallist.universal-shadergraph-extensions@94d5546221e8\Editor\ShaderGraph\Targets\UniversalSimpleLitSubTarget.cs(876,42): error CS0117: 'CoreKeywordDescriptors' does not contain a definition for 'ForwardPlus' ```