Sam Bellomo

Results 8 issues of Sam Bellomo

**Is your feature request related to a problem? Please describe.** As a user, if I try to connect two players, both with different Netcode versions, this produces very hard to...

type:feature
stat:awaiting triage
stat:backlog
priority:low

### Description After this PR https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/2081 reverting MaxPayloadSize to default Not merging this for now, as 1.1 isn't out yet. ### Issue Number(s) ### Contribution checklist - [ ] Tests...

### Description Enabled = false also disables stats updating in the background, which means RNSM restarts from 0 when reenabled and loses part of the network history. ### Contribution checklist...

2-Easy
3-Good to Merge

### Description This PR adds the new flows necessary for boss room to start a dedicated server. This adds - A new scene to bypass the main menu and new...

4-On Hold

### Description Part 1/2 for first pass at adding DGS mode to boss room. Stripping assets and making client scripts non-networkBehaviour to not mess with NetworkBehaviour indexing when they are...

4-On Hold

### Description Removing config object from builds and scene hierarchy. They are now only editable through menu. (still saved in scene, but invisible). This way there's no more garbage in...

### Description Learnings are not super easy to find. Readme is the landing page for folks. This PR aims to organize things a bit more by adding an encyclopaedia-style index...

### Description Adding instructions for setting host listen IP. See screenshots ![Screen Shot 2022-09-23 at 1 31 13 PM](https://user-images.githubusercontent.com/71790295/192024816-cf9f80fd-eac5-4101-aadf-2d3bb213f1fa.png) ### Issue Number(s) [MTT-4617](https://jira.unity3d.com/browse/MTT-4617) ### Contribution checklist - na Tests have...

0-URGENT
2-Easy
1-Needs Review