Sam Bellomo
Sam Bellomo
Boss Room's pool assumes you won't shutdown and restart the NetworkManager inside the same scene. It uses the fact it lives in the Boss Room scene to get destroyed and...
Setting label "won't fix" but if you do find an issue in boss room directly, let us know!
Ah right I see what you mean. Fair point, I'll reopen this issue and make sure we add some comments in doc and/or in code comments.
backlog item MTT-4696
We use NetworkVariable in boss room for tracking pot pickup. This tracks the object id. We set it to 0 when dropping the pot and so we track value changes...
@jeffreyrainy ^^^
Congratz on the first PR! This should merge to develop, not main. Also make sure to check mark the list in the description.
PlayerServerCharacter executes server side. There's one for each new player. Since the server has the authority over all players, each time a new player is created, it'll be spawned server...
Not sure I follow. To spawn a network object, just instantiate + spawn it. To keep track of them, you can use a static list and register them to it...
on hold until we have true solution