Inhumanity Studios

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Any help on this would be appreciated devs.

Just use GDscript

How would a hypothetical android export workflow be using Python-for-android? I'm thinking that Building godot-python from master and getting dependencies from Python-for-android would work. Any advise, any suggestions? I'm gonna...

Oh! I see what you mean. It would have been easier if python-build-standalone supported Android. Cloning an existing Android interpreter and then integrating it into the scons build, initializing it...

First link is broken boss https://github.com/beeware/Python-Android-support Godot HTTP class keeps on returning an empty poolbytearray() whenever i'm running a self hosted secured server (https://) with a self signed certificate. It...

I've build CPython for android but it's python 3.7, I've also setup p4a to build the required modules for my Godot python addon. I guess i'd have to modify the...

How would it work? The X11 version uses a python binaries, but python isn't natively supported on Android. Except Godot can give low level access to kotlin or java api's...

With [Rustube](https://github.com/DzenanJupic/rustube) compiled as a native library for android, this feature can be implemented. I figure using rust would be the fastest way to implement an android port without alot...

Godot 3.4.3 uses gradle 7.2. So i had to downgrade before i found a workaround that worked