Riften
Riften
I make it work with following Dockerfile. It does not build genesis from source. But install genesis through pip and install all dependencies. ```Dockerfile FROM pytorch/pytorch:2.5.1-cuda12.4-cudnn9-devel ENV DEBIAN_FRONTEND=noninteractive # install...
> Are you referring to actually disable collision across links in physics simulation (like some links can actually penetrates into each other) or just ways to filter those out? Actually...
> maybe try this example in rendering folder - see if it imports texture like this ? [Screencast from 2024-12-22 12-35-40.webm](https://github.com/user-attachments/assets/142f7ddf-cc8f-432a-8205-b799e472885a) I got the same rendering result as you. The...
I notice that the texture is rendered fine when it is defined within `.obj` mesh file. But the texture defined through `` element within MJCF file is not rendered properly....
@zhouxian 抱歉打扰,请问上面提到的问题是 genesis 对 mjcf 的支持问题,还是我对 texture 的导入方式不对?后续有没有修复或特性支持的计划,谢谢。
> In #288, box texture is loaded inside mjcf parser. At least the wooden plane looks good. Please give it a try and let me know if it works. If...
> I fixed PR #288 to support gray images as textures. Please give it a try. Thanks for providing the code. I randomly loaded 5 fixtures, and it looks good...
It works! Thank you very much for the timely fix! I will close this issue shortly. 
试一试这个 issue #50 里面给出的两个 docker,一个是源码编译,一个是直接安装。
For anybody interested, `gltf-transform` now supports decompress KTX2 textures in glb file. See https://github.com/3dlg-hcvc/hssd/issues/25#issuecomment-3004660306