Riccardoman
Riccardoman
Yes anisotropic 16x and internal resolution x3, OpenGL It worked perfectly in v1.3
It changed for the better but only slightly, there are still artifacts 
would it be possible to make it a toggable option? some source ports like vkquake support that because not everybody likes unfiltered nearest, if I remember correctly supersample should be...
It was just a suggestion (an option between unfilter only the textures vs unfilter everything), sorry if I sounded as if I was complaining, thank you for your contribution Hope...
> I found that if you apply the command while gaming, it will behave as you have described, however if apply it before loading a game while on the boot...
Also is it normal that each time I teleport the screen flashes white for a frame or two? I'm having issues also with the spawn after loading a level, sometimes...
What about the teleport/spawn behavior?
Is there a way to make that flash black or dark gray instead of white? For the spawn, do you have any suggestions for a recording software capable of easily...
Could you give more specific instructions for RB_Hyperspace()? I'm not a coder. Thank you Is this the line? static void RB_Hyperspace( void ) { float c; if ( !backEnd.isHyperspace )...
What file should I edit? Hex or text editor? Another last weird issue: Bots stutter for one second after loading a map or after I unpause