[HL1] OpenGL texture filtering is always enabled on NPC's and skyboxes.
Software Rendering:
OpenGL with gl_nearest_mipmap_linear:

gl_nearest_mipmap_linear does not disable texture filtering on NPCs or skyboxes. I don't think that's intentional. I don't want to compromise by just playing on software because 16:9 is stretched and it's capped at 30fps.
I found that if you apply the command while gaming, it will behave as you have described, however if apply it before loading a game while on the boot menu it will behave as intended (and also stick and save)
related #2606
I found that if you apply the command while gaming, it will behave as you have described, however if apply it before loading a game while on the boot menu it will behave as intended (and also stick and save)
Does not work for me, skybox remains bilinear. Tried both before and after loading any map using GL_texturemode GL_Nearest
@Riccardoman posted
Does not work for me, skybox remains bilinear. Tried both before and after loading any map using GL_texturemode GL_Nearest
Skyboxes ignore gl_texturemode, see #2606. Models and sprites will properly be pixelated, however.